AUBRY Mathias



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About Me

My name is AUBRY Mathias.
A graduate of ESIEE Paris engineering school with a background in general computer science, I specialized through my apprenticeship and personal projects in development with Unity (3D and VR) and Unreal Engine.

  • Languages: C++, C#, Python
  • Engines: Unity, Unreal Engine
  • VR: Meta Quest 2/3, HTC Vive
My crane is missing
Education / Career
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ESIEE Paris

2022-2027

I studied at ESIEE Paris for five years. I first completed two years of an integrated preparatory program, where I discovered the fundamentals of computer science and electronics while continuing to build my knowledge of mathematics and physics.
After these two preparatory years, I joined the Computer Science and Applications apprenticeship program (the reason I chose this school) for its generalist curriculum, which let me explore a variety of fields, including 3D development with Unity.
That same year, I joined KNDS France Training to further deepen my expertise in 3D.

KNDS France Training

2024-2027

I worked at KNDS France Training for 3 years.
During this time, I developed strong Unity skills through various professional, academic and personal projects.
I also built expertise in Unreal Engine, both professionally and on my own, as well as Machine Learning skills, with a focus on vision models and local LLMs (Ollama).

Projects
Click on the images !
WDTT

Where Darkness Took Them

Game developed with Unity3D (C#) over two years at ESIEE Paris, in a team of 2.
An exploration and horror game where the player must escape a haunted mansion.

Hold'Em

Hold'Em

Game developed with Python (Arcade) during a 2.5-day GameJam, in a team of 5.
The GameJam theme was "You are not the center of the story", so the player must try to slow down the hero as much as possible by playing as his enemies.

HeadInTheCloud

Head In The Cloud

Academic project developed with Unity3D (C#) over a few months.
A set of mini-games showcasing VR mechanics, particularly movement and object interaction.
It includes a shooting mini-game, an exploration mini-game and a puzzle mini-game.

Computer Graphics

Rendering Engine

Computer Graphics Project developed with C++/OpenGL as a team project at school.
The project involved building a 3D rendering engine in C++/OpenGL capable of loading 3D models and displaying them with shaders.

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Hobbies

Arts

Self-taught piano, guitar and music theory, performed live as a beginner guitarist/singer
Photography
3D modeling

Sports

Competitive archery since 2018
Departmental (95) runner-up 2023
Bouldering
Weight training

Reading

Manga, Webtoons
Crime novels, Sci-Fi

Video Games

FPS, Rogue-like, VR, Co-op
Independent game development

Find my GitHub and LinkedIn links along with my projects in the section below

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